President Obama Launches 'Educate to Innovate' Campaign


President Obama has launched an “Educate to Innovate” campaign to improve the participation and performance of America’s students in science, technology, engineering, and mathematics (STEM). This campaign will include efforts not only from the Federal Government but also from leading companies, foundations, non-profits, and science and engineering societies to work with young people across America to excel in science and math.

As part of the campaign, this Administration hopes to do a series of events, announcements and other activities that build upon the President’s “call to action” and address the key components of national priority.

Why This is Important

We have many great schools, excellent teachers, and successful students in America. But there are also troubling signs that, overall, our students should be doing better in math and science.

What We Must Do

Through “Educate to Innovate” and other efforts, we must:

  • Increase STEM literacy so that all students can learn deeply and think critically in science, math, engineering, and technology.
  • Move American students from the middle of the pack to top in the next decade.
  • Expand STEM education and career opportunities for underrepresented groups, including women and girls.

The First Steps

America is already stepping forward to meet these challenges. As part of the “Educate to Innovate” effort, five major public-private partnerships are harnessing the power of media, interactive games, hands-on learning, and community volunteers to reach millions of students over the next four years, inspiring them to be the next generation of inventors and innovators.

  • Time-Warner Cable, Discovery Communications, Sesame Street, and other partners will get the message to kids and students about the wonder of invention and discovery.
  • National Lab Day will help build communities of support around teachers across the country, culminating in a day of civic participation.
  • National STEM design competitions will develop game options to engage kids in scientific inquiry and challenging designs.
  • Five leading business and thought leaders (Sally Ride, Craig Barrett, Ursula Burns, Glen Britt, and Antonio Perez) will head an effort to increase private and philanthropic involvement in support of STEM teaching and learning.

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